Features:
Yet:
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Gui for startup, model/mission selection
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loads 3D Models from AC3D (correct) or 3D Studio Max (not always correct)
-
two types of Radar: Elite-Radar and XYZ-Radar
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starfighters can rotate freely in 3D
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accellerate, deaccellerate
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fire laser or missiles
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target the enemy and watch it on the TargetCamera
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manage your energy into engine, shields and laser
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laser bolts hit ships and do damage
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first rude version of explosions and shield-effects
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exploded ships vanish from the game
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yet very bad starfighter KIs (KI means TuxFleet Intelligence and is
some sort of AI/bot)
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different bad starfighter KIs
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you can fly around in free space or on planet surface
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existing models can be connected onto each other (i.e. a TurboLaser Turret
on a Star Destroyer)
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yet the turrets don't turn and fire correctly
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no optimization for speed in any way has been done - this gives great speedup
for the future
in the future:
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XvT/WC-like Radars
-
good KIs
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Optimization
-
a lot (in general)
see also: your Contribution - Help
Wanted!